JohnQuixote
Ideal_Rock
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- Sep 9, 2004
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There are significant differences between AGSL and prior approaches, with regard to both fire and scintillation. First, with regard to fire…Date: 6/7/2007 12:43:11 PM
Author: Regular Guy
Reviewing again the graphics on scintillation...my first thought was towards the similarity in gestalt to what we see has been developed with Gemex.
Here’s an analogy: Suppose you’ve never played poker before but want to know how often a particular hand is dealt (3 of a kind vs 2 pair for instance).Date: 6/7/2007 12:43:11 PM
Author: Regular Guy
So question 1 is to ask you to say this a different way. I intuit that we're talking about passive as in ASET style presentations, with light behind...but...just how nuanced is this difference?Date: 6/1/2007 5:03:51 PM
Author: JohnQuixote
The best thing about this system is that it is light source independent - with the exception of the final graphic which is a kind of standardized litmus test.Prior systems fire lights at a diamond and count pixels to arrive at a ‘score.’This metric evaluates scintillation potential.
Definitely, the animations and data change when the tilt axis changes. What’s more, remember these are virtual models with perfect optical symmetry. AGSL is just scratching the surface. They are in the process of increasing the speed of the tools and the granularity of the tilt studies. With regard to animations it will be useful to show the tilts along a particular axis or along other patterns like a figure-8, as Sergey has programmed into DC. I think it will be interesting to see what they come up with to show several tilts at once. This is going to be a huge job and data compilation will be massive. Logically there will come a point where the data doesn’t shift much with the addition of additional tilts. A sweet spot between speed and accuracy will need to be decided-on; something the lab has done a good job with before in my opinion.Date: 6/8/2007 7:36:58 AM
Author: Regular Guy
So, here's a follow up. You get 45 shots to make a movie? This is based on 2 degree rotation? What if the sinque is moved over 1 degree, and the shots are still 45 of them, but moved one degree over?
Does this variance map on to the sorts of concerns expressed concerning Gemex (as to the shooting of lights at the diamond); and why or why not?
Jason Quick and Marty Haske both commented along those lines with regard to the benefits of optical symmetry in some diamonds and asymmetry in others. Marty has long maintained that if you get a beam of light in and out of a diamond faster the fresnels don’t mix, so you get purer spectral colors. That’s Diamond 901, since right now AGSL is only separating events by size and frequency, not color.Date: 6/9/2007 3:00:47 PM
Author: strmrdr
One thing Id like to see addressed in both the fire and scint metrics is scatter and facet junctions.
Observation has lead me to feel that they are the key too both.
Where is the greatest amount of fire returned in a RB diamond?
Study a diamond in multiple lighting conditions and report back.
(pay attention to facet junction locations in relation to the areas of greatest fire)
This metric is not a grading metric as such, with anyone deciding which is best. At least, not yet.Date: 6/13/2007 3:53:43 AM
Author: whatmeworry
Has AGSL tested their metric against consumer preference? For example, someone may prefer a diamond that shimmers with very little hand movement as opposed to big but infrequent sparkles.
AGS currently models by starting with 40,000 potential starting light rays. This is probably overkill, and when this leaves the area of fundamental research, and it becomes of practical use in the lab, I suppose that the lab will run less rays on the actual virtual models of a stone. This however is a matter of putting fundamental research into practice, while maintaining a sufficiently high comfort level.Date: 6/13/2007 2:29:53 AM
Author: strmrdr
Some deep questions:
Whats a realistic number of light rays to model?
For any given lighting environment how many are hitting the stone?
Are rays the right way to quantify light?
Hey storm,Date: 6/13/2007 4:22:29 AM
Author: strmrdr
Paul,
rewording the second question: how many rays does it take to realistically model the real world performance of a diamond for any given lighting situation.
My gut feeling on it is that fire and scint are way more lighting and environment dependant than raw light return.
More info on the specific lighting and environment they are modeling would be helpful.
If that confirmation-group is a community of cutters, that have cut stones to specific standards in the past, of which certain characteristics are now confirmed by the first results of the new AGS-research, is that the possible verification that you are looking for?Date: 6/13/2007 6:47:54 AM
Author: strmrdr
Thanks Paul,
It did clarify what they are doing.
Not enough info yet to get a good idea if it is the right way.
There is an old saying:
When you have a great hammer every problem looks like a nail.
What would be ideal would be for another group to verify the research in other ways.
Not a lot of visible scint. in bright sunlight makes sense in a lot of ways.
Marty has long held that view, and I have yet to have good answers from him on several questions.Date: 6/12/2007 9:33:49 PM
Author: JohnQuixote
Jason Quick and Marty Haske both commented along those lines with regard to the benefits of optical symmetry in some diamonds and asymmetry in others. Marty has long maintained that if you get a beam of light in and out of a diamond faster the fresnels don’t mix, so you get purer spectral colors. That’s Diamond 901, since right now AGSL is only separating events by size and frequency, not color.
Throw those on the pile with...Date: 6/13/2007 2:29:53 AM
Author: strmrdr
Some deep questions:
Whats a realistic number of light rays to model?
For any given lighting environment how many are hitting the stone?
Are rays the right way to quantify light?
That''s a good first step towards a proof of concept.Date: 6/13/2007 8:46:29 AM
Author: Paul-Antwerp
If that confirmation-group is a community of cutters, that have cut stones to specific standards in the past, of which certain characteristics are now confirmed by the first results of the new AGS-research, is that the possible verification that you are looking for?Date: 6/13/2007 6:47:54 AM
Author: strmrdr
Thanks Paul,
It did clarify what they are doing.
Not enough info yet to get a good idea if it is the right way.
There is an old saying:
When you have a great hammer every problem looks like a nail.
What would be ideal would be for another group to verify the research in other ways.
Not a lot of visible scint. in bright sunlight makes sense in a lot of ways.
Live long,
http://en.wikipedia.org/wiki/Complexity_classes_P_and_NPDate: 6/13/2007 1:12:15 PM
Author: JohnQuixote
Throw those on the pile with...Date: 6/13/2007 2:29:53 AM
Author: strmrdr
Some deep questions:
Whats a realistic number of light rays to model?
For any given lighting environment how many are hitting the stone?
Are rays the right way to quantify light?
- Will we need more than one distance judgment (along the same lines as using both ASET 30 and 40)?
- Can/should we account for stereoscopic vision?
- Tilt-axis questions from above.
Paul''s answers are in-line with my understanding - which is not surprising since we were present for the same information and discussion. I do think brightness is dependent on environment and, while the visible influence of a given environment may not be as dramatic on brightness as it is with dispersion and scintillation, the premise upon which reflectors are based (to show brightness potential) is a good comparison for the premise on which this metric is based (to show scint potential).
Hey Dave, the 3D graphic was an approach that was shown NOT to work. If you thought that was part of this metric I apologize for not being more clear. It demonstrates why AGSL put aside fixed environments in favor of independence.Date: 6/13/2007 8:10:21 AM
Author: oldminer
The three dimensional graphs and the concepts are very intriguing. What Strmrdr has said about having a wonderful hammer making all problems look like nails may be appropriate. If the AGSL or any other organization can sell the idea to knowledgeable scientists that this is how the problem of providing a measure of scintillation is to be made, I'd be surprised.
At least, I have the sincere impression that what I have learned from observing stones and from listening to observations of consumers is being confirmed by the first results of this AGS-research. This leaves me very happy and satisfied.Date: 6/13/2007 1:21:36 PM
Author: strmrdr
That''s a good first step towards a proof of concept.Date: 6/13/2007 8:46:29 AM
Author: Paul-Antwerp
If that confirmation-group is a community of cutters, that have cut stones to specific standards in the past, of which certain characteristics are now confirmed by the first results of the new AGS-research, is that the possible verification that you are looking for?Date: 6/13/2007 6:47:54 AM
Author: strmrdr
Thanks Paul,
It did clarify what they are doing.
Not enough info yet to get a good idea if it is the right way.
There is an old saying:
When you have a great hammer every problem looks like a nail.
What would be ideal would be for another group to verify the research in other ways.
Not a lot of visible scint. in bright sunlight makes sense in a lot of ways.
Live long,
Does it make sense to those skilled in the art?
Id consider that a soft proof.
An important one but still a soft proof.
kewlDate: 6/14/2007 4:59:48 AM
Author: Paul-Antwerp
At least, I have the sincere impression that what I have learned from observing stones and from listening to observations of consumers is being confirmed by the first results of this AGS-research. This leaves me very happy and satisfied.
What is more, thinking about the possibility of finally cracking the answer to pattern, symmetry and scintillation as such, which I consider way more important than brightness or fire alone, I am truly excited about this research.
Live long,
Well sure, he took his 2.5ghz and overclocked it to 3ghz and then decided to see what would happen at 3+ ghz and it ran really fast for a few seconds while he watched the temp rise and before he could shut it down it went into orbit and burned on reentry. Knowing this particular guru, if it did not burn at 3+ghz, it surely would have at 4... LOL and you thought hot rodders were compulsive speed freaks!Date: 6/12/2007 9:31:08 PM
Author: JohnQuixote
Re: Scintillation...
Knowing the answers to these questions gives you expectations of what you will likely see in the stone. Considering that the number of the world''s lighting environments are closer to infinite than not, decoupling the lighting environment from the metric (as much as possible) seems the way to go. Fortunately, the information now possible by ray tracing the stone allows these sorts of probabilities to be computed, although it’s fried at least one AGSL guru’s computer.![]()
I am coming late to the conversation, so this may already have been addressed, if so then just ignore this post...Date: 6/13/2007 1:12:15 PM
Author: JohnQuixote
Throw those on the pile with...
- Will we need more than one distance judgment (along the same lines as using both ASET 30 and 40)?
-