Articles about Diamond Grading
The Effects of Indexed Upper Half Facets
Fri, 03/18/2005 - 09:05 - Peter Yantzer
AGS' new cut-grading of princesses: a first experience
Wed, 01/26/2005 - 11:52 - Paul Slegers
While we are preparing and cutting some princesses in order to get a 0-grade, we are amazed by the major changes that this new grading report demands. I will try to highlight these here.
Hearts & Arrows Diamonds - It's not all about light return.
Thu, 01/20/2005 - 11:55 - Storm Strmrdr
As
some industry leaders are fond of pointing out, a non-H&A diamond
can be just as bright under direct lighting as some H&A diamonds.
I agree.
But that is not the whole story when it comes to H&A diamonds... After all, most people don't carry a set of halogen lights to shine on their diamond at all times. A diamond on the average persons hand is in indirect and or dim lighting much of the time. Therefore, the diamond that performs best under direct lighting isn't always the best diamond for the most common conditions.
The role of contrast in diamond appearance
Sun, 01/16/2005 - 11:56 - Cut Group
Contrast
A
chess board is 50% black; it returns half as much light as a sheet of
white paper. But a chess board looks brighter than white paper when
they are both moving. The same is true for a diamond; if a stone
returned light so that the crown was bright all over, it would not
appear as bright to your eye s as one with good contrast. While light
return is an important part of ‘brilliance’, our perception of
brightness is enhanced by our eyes adaptation to contrasting
backgrounds. All six patterns in Fig 1 are equally bright to a light
meter, but those with good contrast are more brilliant to our eyes. A moment of decision is coming
Tue, 12/07/2004 - 11:57 - David Atlas
The diamond business is at a moment in time where
old ideas and technology are truly meeting head on. We have the GIA
and AGS about to grade the cut of a diamond based on measurements and
ray tracing computations along with minor parametric grade limiting
characteristics. We have several other players grading or about to
grade with similar technologies. We have Gemex using six light
positions in an additive way that does not mimic real world lighting
and some other tools which compare data with appearance.